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"Chris Huff" wrote:
> You need to give the particles a very *high* rebound in
> order for them to keep going...
Yes, but then it wouldn't be flowing.
> I think the only good way to do this will require
> inter-particle forces
Not an option in this case.
> and/or particle-ground forces.
I've experimented a little with this. So far with no success, but I still
have a few ideas to try out.
Does the particle_system patch support flowing? If yes, how is it
implemented?
Rune
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